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About Me Member Lurker okashiraotaku1317/Male/Mexico Recent Activity Deviant for 4 Years
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Now we're rolling!

Thu Apr 30, 2009, 9:01 PM
  • Mood: Zeal
  • Listening to: Dizzy-Noose
  • Reading: Law of Ueki
  • Watching: Gintama
  • Playing: NeoGeo Battle Colysseum
  • Eating: Tuna
  • Drinking: Tea
Okay we got most bases covered and ~Dewclaw wants to know about the system so immma run a quick run down of the specs.

Adrenaline Indicator- this is something the people i know and myself have wanted in a game for a while now:a way to turn the tables w/o going over the top. The Indicator changes color (Level) via using a taunt or getting hit by certain attacks, usually those with high damage or priority. The levels are used to counter combos if you block or get out of command grabs(2lvls needed). The maximum level is 5 at which point the indicator flashes red. When you reach this level, you have a difficult choice, save em for counters and such, or unleash all levels in a devastating(but painfully slow) attack. Certain attacks can only be done by using one level of the adrenaline indicator.

Specials-these are your basic fighting game specials, done in the same way as always :D.

Guts attack- SP+SK-Charges an attack for 2 seconds, then unleashes an unblockable hit with a wide range.Does average to good damage.

Weapon Parry- With the proper timing, this'll take care of most non-grab attacks by deflecting the hit, giving the user a slight chance to strike. Lighter characters do not deflect, but rather reposition themselves for a fast attack.

Guard Break- After 20 hits, your character will be left wide open as if parried, no ifs ands or buts. This is to encourage a more aggressive gameplay.

Fatigue Gauge-Yes your character does get tired of doing all these amazing exploits little by little. Every time you use a special attack, this gauge will decrease, but will re-fill gradually. If it runs out all the way, you'll have to wait longer for it to re-fill and be left using only normal punches and kicks.

The game uses only strong punch, strong kick, weak punch, and weak kick to leave room for the weapon parry button and the taunt button. Oh, and start if i ever figure it out. Furthermore, grabs (normal ones) are done like in SF3, with weak punch+weak kick. The characters will be a bit difficult to master, as they all run on similar but varied systems according to size, weight and fighting style. The game will run on elecbyte's M.U.G.E.N. engine and will not have a story upon release, as we have to test it out first, then we can discuss a story amongst the involved artists (if they're not sick of me by then O.O) other than that, everything's basically covered, the game's graphics will be 3D but it will play 2D, the art-style will be simplistic like a traditional ukiyo-e and we hope to have it released to the world (for free :D) by the end of this year or early next year. Any questions?

P.S.-Im working on the lay-out at the moment, I'll post it when i have a finalized version.

P.P.S.-the game's soundtrack will be released on youtube in about 6 months, most of it's done, but 2 of the bands involved need a little bit to get ready, as they are composing original songs for this game. Oh, and if anyone comes in contact with `Endling or *Zombiesmile, please ask them to confirm whether or not they're cool with us using their characters for the game. Thanks for reading.

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Devious Info

  • Current Residence: cruddy apartment building
  • Interests: Gaming,drawing,manga/anime cons.
  • Favourite movie: Kung Fu Hustle
  • Favourite band or musician: Kamelot, Pearl Jam Reel Big Fish
  • Favourite genre of music: rock
  • Favourite artist: Shaun Healy, Jhonen Vazquez
  • Favourite poet or writer: Tite Kubo,Eichiro Oda
  • Favourite style of art: Manga
  • Operating System: Windows xp
  • MP3 player of choice: Phillips
  • Wallpaper of choice: GAOGAIGAR
  • Favourite game: Resident Evil
  • Favourite gaming platform: Wii
  • Favourite cartoon character: Taishi Kuhonbutsu
  • Personal Quote: EEEEYAAARGGITTY!
  • Tools of the Trade: Lead pencil and fountain pens

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Comments


:iconsonicfan2000:
Happy late birthday dude!

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A nerd that still needs to catch up. >.<
:iconokashiraotaku13:
thanks :)

--
"Why block when they're running straight into my attack?"
-Daigoro
:iconsonicfan2000:
Hey YO! How's life been treating ya?

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A nerd that still needs to catch up. >.<
:iconokashiraotaku13:
all right i guess :) gotta work now for my money tho ^^;

--
"Why block when they're running straight into my attack?"
-Daigoro
:iconholytravis:
How ya doin?
The other day I spent
P400, that's roughly about $8, on art supplies. lol.

I got:
-24 color set of Water-color pencils which also included a paint brush.
-Two erasers (the good kind whose name I cannot remember at the moment)
-A protractor set including four different rulers.
-6 pencils- 3 hard, 3 medium.
- a 16-color set of Oil Pastels. and...
- a Super sexy metal sharpener.

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"If you have nothing to do in this class, don't do it here."
-Ginang Dumaran
:iconokashiraotaku13:
im doin pretty good, only art purchases ive done lately are some markers and two ink brushes

--
"Why block when they're running straight into my attack?"
-Daigoro
:iconepic-fiasco:
Oh dear, I forgot to add you, didn't I? Dx;; *shame* :iconotlplz:

Thanks for the watch again :E I'll do just that :D
:iconokashiraotaku13:
heh, no need to feel shame, just wondering what your new account was (sorry, didn't read the journal ^^;)

--
"Why block when they're running straight into my attack?"
-Daigoro
:icontungstenwolf:
You stoped by the other day? How's it going? Havent seen ya in a while, lol. Believe I have a month left, lol.

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Who am I? Well, thats the question of the day now isn't it?

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